Can I Play Overwatch Pc With Xbox One

Overwatch crossplay is a confusing mess so far

overwatch 2
(Image credit: Blizzard)

Hey, did you know crossplay came to Overwatch this week? For the get-go time since its 2022 release, information technology'south at present possible to group up with console/PC buds and hop into any mode (as long as it's not Competitive). If you're a PC role player, you've probably been playing with console players for days without knowing.

I don't blame you for not noticing. It'due south surprisingly difficult to tell which players in your antechamber are playing on a different platform, and the rules for when platforms tin play together are mode more complicated than most every other crossplay game out there. It's already causing a fair bit of confusion in the community. The nearly common misunderstanding so far happens when console players match up with PC players and are pleasantly surprised that the game however feels balanced confronting mouse-and-keyboard users. In reality, nearly of these players aren't actually playing against PC players at all, they just think they are because Overwatch's UI is birdbrained.

Console players can't lucifer up confronting PC players unless they have a PC friend in their party when matchmaking begins. Any group with PC players in it automatically enters the "PC pool." Every other type of player or group tin just play with other consoles, specifically the PS4, PS5, Xbox One, Xbox Series S/X, and Nintendo Switch.

To make matters worse, Overwatch doesn't surface any of these details about matchmaking in the game itself—you have to read a defended FAQ to figure this stuff out. Overwatch also follows the increasingly pop trend of making information technology harder to tell when cross-platform players are in your game. There's no indication of a crossplay presence on the scoreboard or anywhere on the mail service-lucifer screen. You have to call up the Social menu (that screen I occasionally use to switch voice channels) and await for the little crossplay symbol adjacent to player names. The symbol doesn't tell you which platform they're on, only that they're not on yours.

It'due south a lot to go along track of, simply non for no reason—Blizzard is trying to go on Overwatch as fair as it'southward always been while bringing the platforms together and improving queue times. The idea is dainty, but honestly, that'due south impossible in an FPS.

The concluding few years have proved that there are clear winners and losers when it comes to crossplay. Mouse players will always accept an aim reward over controllers, and the more competitive a shooter is, the more noticeable this skill gap becomes. This is why Overwatch's PC pool is cordoned off from the all-together-panel-funtime puddle. It'southward a different, more than ruthless space that panel players tin can but opt into by grouping up with a PC friend.

It's hard to see how any console player is supposed to have a adept time in the PC pool, especially considering the one advantage the controller usually has, aim assist, is automatically turned off. Blizzard decided to outlaw aim assist in the name of fairness (if mouse players become no help with aiming, why should controllers?), but as frustrated panel players have pointed out, crossplay is inherently skewed in favor of PC anyways. Call of Duty: Warzone'southward crossplay allows aim assist for controller players and PC players often complain that the help is also good at close range, merely considering the laundry listing of bonuses PC players enjoy (an unlocked framerate, FOV slider, proper video options, and mouses), is it really a big deal? Blizzard says yes.

Of course, panel players have the pick to steer articulate of the PC crowd and enjoy the newly-expanded playerbase. Simply even this can exist problematic for players on Overwatch's most obscure and (I suspect) to the lowest degree popular platform, Nintendo Switch. The Overwatch panel feel is more than-or-less the aforementioned no matter which Sony or Microsoft box you lot're on, just the Switch version runs at a locked 30fps. That's half the framerate of PS/Xbox's locked 60fps, a major disadvantage in a fast-moving shooter. Information technology'due south possible for Switch players to decide the disadvantage isn't worth information technology and turn off crossplay. Unfortunately, Reddit user ulemann123 tried this out and found discouraging news:

With crossplay off, Quick Play queue times on the Switch are as high every bit eight to fifteen minutes to play a single friction match. It seems that with crossplay on past default, players that plough information technology off are automatically in the minority. That's an absurd amount of fourth dimension to wait, but if they desire to play a casual match on equal footing, information technology's now the simply selection. From what I can tell, wait times were already longer on Switch than every other platform, so many may call back the performance disadvantage is worth it.

So who are the winners here? PlayStation and Xbox players, more often than not. Those are the platforms that can now enjoy universally faster queue times (in theory) without much disruption to rest (unless they make the choice to jump into the PC pool, then it kinda sucks).

Information technology'southward corking for PC players, either. Having the pick to group upwards with friends that I couldn't before is great! I oasis't had noticeably faster queue times, but I have noticed that matches are slightly easier when my all-PC friend group matches upward with console players on the other team. The only contraction is that PC players can't turn crossplay off, so I have no control over how many console players will prove up on my team (and, regrettably, brand it harder to win).

It's a good affair that Overwatch crossplay is in beta, considering it could utilise some tuning. Blizzard says it's listening to feedback and aims to improve the feature moving frontward. In the meantime, I repent to any and all controller players that I've ground into dust this past calendar week, especially if yous're on Switch.

Morgan has been writing for PC Gamer since 2018, start equally a freelancer and currently equally a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Earlier freelancing, he spent almost of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real task at present. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a ho-hum strategy game. Please don't, though.

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Source: https://www.pcgamer.com/overwatch-crossplay-is-a-confusing-mess-so-far/

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